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Adds giant lizards to LV-624 #6882
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can't even count it honestly
So when can I ride them as a horse update coming out so I can outrun the xeno's? |
Will the big jamaican goober come follow his small pack? |
… loop and adds some other stuff
Fantastic soul, and LV-624 doesn't have any conflicting information in its existing lore to my knowledge. It's life-viable, it already has native jungles and plantlife like the river lights, big lizards wouldn't be that much of a leap. That said, probably should have some explanation for why they're not valid hosts and haven't been targeted by the hive prior. This is pretty minor since in the end we can just write it off as the same suspension of disbelief for why there are still smallhosts wandering the colony, but making a note here anyway since I don't particularly like tacking it onto an existing hole. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Yo monsterhunter in CM, chat is this real? |
this is amazing |
code/modules/mob/living/simple_animal/hostile/retaliate/giant_lizard.dm
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Co-authored-by: harryob <[email protected]>
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last few nits
code/modules/mob/living/simple_animal/hostile/retaliate/giant_lizard.dm
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Co-authored-by: harryob <[email protected]>
About the pull request
SPRITES DONE BY @SubjectD9341 (GODBLESS THEIR SOUL!!!!)
still not done 100% but it's almost there. made as a draft PR so i can push myself to finish iteh it's probably done
adds giant lizards to LV624, which are slightly more sophisticated simplemobs with a couple of neat features:
1. Taming
Taming Summary
the lizards by default will not seek to harm you, UNLESS you intrude in their personal space. they will let you know when you get to close, either by growling or attacking you if you get too close.
BUT, there is a way to bypass this. by offering specific food (any type of butchered meat, xeno fruit or any snack in your MRE), they'll calm down and become friendly to you and YOUR ENTIRE FACTION.
marine.taming.mp4
if tame, they will completely refuse to engage in combat with you and your faction. at most they will run away from you if you hurt them badly enough. why? it's because
i'm a bit lazy to code in a better system right nowthey love you, and are unable to process the thought of betrayal! :Dthis works for ALL FACTIONS, including xenos. the only food that xenos are able to offer it are resin fruits on account of them not being to pick up anything else.
if you try taking away its food (and you're not its friend) though it'll get pissed the fuck off and proceed to immediately maul you
stealing.food.mp4
2. Combat
Combat Summary
the lizards have slightly better combat AI than most simplemobs. they will try to skirmish against their opponent. every time they hit someone, there's a chance they'll try to move outside of their vision before engaging again. in addition, they will keep trying to pounce at their target in order to tear their throats out. they are not a big threat to anyone with a rifle, as you can easily mow them downmarine.single.fight.mp4
unlike other simple mobs, THEY WILL NOT STOP HURTING YOU UNTIL YOU STOP BREATHING. regular simple mobs will stop attacking mobs that are not conscious, but these guys will rip you apart if you're on the ground.
Marine.Pack.Fight.mp4
if they take too much damage, they will start retreating from combat entirely, refusing to stop moving until there are no hostiles present in their view.
combined, this makes them a mild threat alone, and a slightly more terrifying threat when in packs. however, they're not much of a threat to the "perfect lifeform", outside of the short stun that a pounce can inflict. it will be hard to kill them, though, as they're much faster than most xenos.
Alien.Fight.mp4
3. Misc
Misc Summary
this is where i list some neat features n tidbits that aren't really that big in themselves:
unlike literally every other simplemob these guys can be set on fire and will actually take damage from it
since it's a simplemob, it cannot be infected (there would be some balance implications that i don't want to get into if they could get infected)
petting it while its friendly to you will make it want to lay down and sleep
every lizard has an aggression value which gets higher whenever it takes damage. if you anger them and they start combat, and do your best at not harming them, they'll calm down and go back to minding their own business
they heal 5% of their hp per Life() tick if they're resting. this is their main way of healing, but you can use bandages to heal them up yourself if you feel like it
if there's a friendly mob on their tile and they're resting, they'll refuse to get up (they enjoy the warmth, i suppose)
this is all simplemob code and is prone to exploding 50% of the time
it can be allied to HUMANS and XENOS at the same time. additionally, it handles human factions and not humans as a whole. if survivors feed a lizard, it does not mean it'll be friendly to marines.
they will NEVER attack monkeys in order to stop them from devastating small host populations
supports player control:
Client.Control.mp4
Explain why it's good for the game
adds a bit of life to a jungle planet that's supposedly supposed to be filled with life, alongside making for some unique interactions for both marines and xenos.
Testing Photographs and Procedure
they're kinda all in the summary. it's still simplemob code and is by proxy extremely unstable and buggy but i have tried to remove most of the bugs (and i do have to say i've succeeded)
Changelog
🆑 VileBeggar, SubjectD9341
add: LV-624 now contains giant lizards. You can feed them with specific food items in order to make them non-hostile to your faction.
code: Simple mobs can now process fire, though the functionality is turned off by default.
/:cl: